Swift Programming Language – Complete Syllabus
Swift Programming Language – Complete Syllabus
This comprehensive course is designed to take you from beginner to confident iOS developer using Swift. You’ll start with Swift fundamentals and Xcode, then move on to building real iOS applications using UIKit and SwiftUI. The course covers UI design, Auto Layout, navigation, app architecture, data persistence, networking, APIs, and working with JSON. You’ll also learn how to debug apps, improve performance, follow best practices, and prepare your apps for App Store submission. Through hands-on projects and practical examples, you’ll gain the skills needed to create professional, user-friendly iOS apps. Whether you’re new to programming or looking to expand your mobile development skills, this course provides a complete, step-by-step guide to iOS development with Swift.
If you want it more technical, more beginner-focused, or more sales-oriented, I can tweak it fast 👍
Trainer
Devendra
Course Fee
200 USD
Available Seats
13
Batch Start Date
2026-02-16
Class Start Time
02:00 PM
Class End Time
03:00 PM
Duration
45 Days
Training Mode
Online
Introduction
- What is Swift?
- Where Swift is used (iOS, macOS, server-side)
- Swift features & advantages
- Installing Swift & using Playground
- Swift file structure
- Keywords & comments
Basics of Swift
- Variables (var) & Constants (let)
- Data Types ( Int, Float, Double, Bool, String & Character )
- Type inference
- Type safety
- Type casting
- Operators (Arithmetic, Logical, Comparison)
Control Flow
- if, else if, else
- switch statements
- for-in loops
- while loops
- repeat-while
- break & continue
- Guard statements
Functions
- Defining functions
- Function parameters & return types
- External & internal parameter names
- Default parameters
- Variadic parameters
- Nested functions
- Function overloading
- Functions as first-class citizens
Optionals
- What are optionals?
- Force unwrapping
- Optional binding (if let, guard let)
- Optional chaining
- Nil coalescing operator (??)
- Implicitly unwrapped optionals
Collections
- Arrays
- Creation & modification
- Iteration
- Sorting & filtering
Dictionaries
- Key-value access
- Updating & removing values
Sets
- Union
- Intersection
- Subtraction
Strings & Characters
- String interpolation
- String methods
- Unicode & Characters
- Substrings
- String comparison
- Formatting strings
Structures & Classes
- Structs vs Classes
- Properties (stored & computed)
- Property observers (willSet, didSet)
- Methods
- Initializers
- Deinitializers
- Mutating methods
- Value vs Reference semantics
Enumerations
- Basic enums
- Raw values
- Associated values
- Enums with methods
- CaseIterable
Protocols
- Defining protocols
- Protocol conformance
- Protocol inheritance
- Protocol extensions
- Default implementations
- Protocol-oriented programming
Extensions
- Extending existing types
- Computed properties
- Methods in extensions
- Protocol conformance via extensions
Closures
- Closure syntax
- Trailing closures
- Capturing values
- Escaping vs non-escaping closures
- Autoclosures
- Closures vs functions
Error Handling
- Error protocol
- throw, try, catch
- try? and try!
- Custom error types
- Handling multiple errors
Generics
- Generic functions
- Generic types
- Type constraints
- Associated types
- Where clauses
Memory Management
- ARC (Automatic Reference Counting)
- Strong, weak, unowned references
- Retain cycles
- Memory leaks
- Capture lists in closures
Advanced Swift Concepts
- Typealias
- Any & AnyObject
- Codable
- KeyPath
- Result type
- Lazy properties
- Property wrappers
- Dynamic member lookup
Concurrency & Multithreading
- GCD basics
- Dispatch queues
- Async / Await
- Tasks
- Actors
- Structured concurrency
Swift Standard Library & Functional Programming
- Map, Filter, Reduce
- CompactMap
- FlatMap
- Sorting & searching
- Custom higher-order functions
File Handling & Input/Output
- Reading & writing files
- JSON & Property lists
- Encoding & decoding data
- Working with dates & calendars
Testing & Debugging
- Debugging Swift code
- Assertions
- Unit testing basics
- Performance testing
Swift Best Practices
- Naming conventions
- Code readability
- Immutability
- Performance tips
- Common Swift mistakes
Mini Projects (Swift Only)
- Number guessing game
- Banking system (CLI-based)
- Student management system
- File-based data processor
- Concurrency demo project